
Nelson Suarez aka LutPar
Creator of ARTITOYS:Drawing-design as perceptual toy for visual games
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About the artist
Nelson Suarez aka LutPar
Ever since I was a child, I daydreamed of distant alluring places like cities, buildings, palaces, gardens, mazes, urban spaces, highways, labyrinths, and other structures that resided in some kind of paradise out there in SPACE (like the spaces Italo Calvino creates in his “Invisible Cities” or Edwin Abbott Abbott in his “Flatland: A Romance of many dimensions” ). I fancied all kinds of entities and realms by staring at clouds in peaceful sunny afternoons, not knowing I was affected by pareidolia (the tendency to perceive specific images among chaotic visual patterns). At the same time, I pictured my mind projecting a line towards the sky to be let loose forever and had the epiphany that the line could go two ways: straight or curved. If straight, it was unreachable (infinite); if curved, it returned at some point in time to the same place where it started but from behind (indefinite). I laid down on my bed with my head dangling from it, looking towards the ceiling to experience my bedroom up-side down, imagining the floor being the ceiling, and the ceiling being the floor. I also observed flies land on whichever of the six sides of my room they wished. I tried to figure out how it would be to experience this multiangled perception. After graduating from high school, I accidentally struck with Escher’s “Drawing Hands” lithograph which pulled me into all his exploration of spatial dimension and perspective. I attended the School of Architecture in Cochabamba, Bolivia for one year, but left because what I really wanted to pursue was Design; however, they did not offer it at my university. In 2011, after finishing my Ph.D. in Spanish literature at Arizona State University, I defended my dissertation on Visual Poetry in Latin American and Spanish Avant-Garde. Visual poetry is a fusion of visual art and poetry. It was not until 2014, when I had a revelatory dream, that I started my art form and concept. At that turning point, I grabbed this hinge dream, together with all my past imaginations, and everything I could have possibly learned in high school, college, and life experiences to produce the drawing-designs I make. I also taught myself many other techniques of my own invention on the way. By 2021, I have created and developed what I call an “Artitoy”, a fusion of visual art and percpetual toy as an object to play visual games with the participation of the viewer. Currently I am developing and expanding the idea of artityoy to include a more sculptural and tridimensional aesthetic experience.
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